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Punch Entertainment Goes Medieval with Mobile Battles: Reign of Swords
Punch Entertainment, a developer and publisher of community-based mobile games out of Mountain View, Calif., today launched Mobile Battles: Reign of Swords, the first in a series of multiplayer turn-based strategy games. The objective of medieval-themed Reign of Swords is for each player to reclaim the imperial kingdom of Carrone through a succession of single player or multiplayer battles. Through tactics and strategies, players vie for various kingdoms, where titles of nobility are gained and lost, as players battle it out for supremacy.
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EGO Receives an Editor’s Choice Award from IGN
A must-have mixture of MySpace and Miis for your mobile.
[EGO] is an immensely attractive social sim with great customization, fun tools that are easy to use, and it is perfectly suited for just jumping in and out of without major time commitments.
http://wireless.ign.com/articles/867/867202p1.html |
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Punch Entertainment Wins "Most Innovative Game" Award for EGO at the 2008 Game Developers Conference
biz.yahoo.com
Punch Entertainment, a global mobile games studio out of Mountain View, CA, today announced that it has won the "Most Innovative Game" award at the inaugural Independent Games Festival (IGF) Mobile. As part of this year's Game Developers Conference (GDC), the IGF recognized Punch's soon to be launched EGO for its social networking based approach to mobile games.
http://biz.yahoo.com/iw/080219/0363952.html |
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IGN Gives “Mobile Battles: Reign of Swords” a 9/10 and Editor’s Choice Award
The first must-have game of 2008
Mobile Battles: Reign of Swords is a deep, compelling turn-based strategy game that takes the core elements every gamer loves about Nintendo's Advance Wars series and then drafts them online.
http://wireless.ign.com/articles/850/850380p1.html |
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Punch’s “Mobile Battles: Reign of Swords” mobile multiplayer game receives Editor’s Choice award from Wireless Gaming World.
by Matt Stoll
Reign of Swords is a war strategy game set in a world of knights and sorcery where a once powerful empire has fallen into rebellion and chaos. As servant loyal to the empire, you must wage war to reunite the seven kingdoms, and perhaps gain your own for demonstrating undying loyalty to the newly crowned emperor.
http://www.wgworld.com/site/article/reign-of-swords |
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EGO is a finalist for the “Best Mobile Game” and “Innovation in Game Design” awards for the Independent Games Festival
IGF NEWS [12.10.07]
The IGF Mobile organizers have announced the finalists for the inaugural Independent Games Festival Mobile from a field of over 50 entries, with nominations led by titles including Punch Entertainment's social networking game Ego and Singapore-MIT GAMBIT Game Lab's waste disposal strategy puzzle game Backflow.
http://www.igfmobile.com/02finalists.html |
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Editorial: Mobile Games Evolved: The Next Generation and Real Growth
by Mathew Kumar
When innovative companies start providing a compelling and unique experience to consumers on mobile devices, it will drive tremendous growth in the mobile industry. And it will create an industry much richer than it is today. Punch Entertainment's primary goal is to be one of the key drivers behind this next wave of growth.
http://www.gamesondeck.com/feature/2019/editorial_mobile_games_evolved_.php |
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Most Anticipated Mobile Games for 2007, Part Two
What's heating up the back half of 2007?
by Levi Buchanan
This incredibly ambitious community game from Punch could be a genre-definer. Players create their "alter ego," set up a living space (not entirely unlike MySpace or PlayStation Home), and then mosey out into the world to interact with other egos.
http://wireless.ign.com/articles/769/769326p1.html |
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GDC 2007: Get Punch'd
The maker of Alter Ego wants to connect the world. They just may do that.
by Levi Buchanan
If you don't know the name Punch Entertainment, write it down somewhere. Put a sticky note on your monitor. And look for it on your deck very soon, because this company has a design philosophy that stands to weave some serious mobile magic.
http://wireless.ign.com/articles/771/771408p1.html |
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Alter Ego
It's like a Mii Channel for mobile -- but better.
by Levi Buchanan
Who doesn't love being blindsided by a game? Last week, two handsets arrived via Fedex from Punch Entertainment, loaded up with Reign of Swords and Alter Ego. Although I had previously seen Alter Ego (back when it was just Ego), the newest version of the game was lightyears beyond my initial exposure -- and a serious step ahead of many mobile community games on the decks right now.
http://wireless.ign.com/articles/769/769326p1.html |
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IGN ranks "Gunslinger" as one of the top-5 "Most Anticipated Wireless Games of 2007"
IGN is "really hyped" about Punch Entertainment's old-West shooter game, Gunslinger. IGN says that Gunslinger is one of the most anticipated games of this year. However, we say why wait? If you're on T-Mobile in the US or have a Sidekick III, you can get it now. If you're on Cingular, you'll be earning your rep as a Gunslinger by late February or March.
http://wireless.ign.com/articles/757/757614p1.html |
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Leading Publishers Embrace Cascada Mobile for Referral Distribution
Cascada Mobile's TAG Technology Enables Hands-On Mobile, Punch Entertainment and ZWorkbench to Boost Revenues
TORONTO—October 11, 2006—Cascada Mobile, a provider of technology for peer-to-peer mobile content distribution, today announced that leading mobile content publishers Hands-On Mobile, Punch Entertainment and ZWorkbench are using the Cascada TAG Referral Engine to add referral distribution capabilities to their mobile content, including a CBS SportsLine-branded application, Gunslinger and Yamaha’s Musician’s Companion.
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Top Mobile Industry Executive Joins Punch Board
MOUNTAIN VIEW, CA - June 26th, 2006 - Punch Entertainment, Inc., a global mobile games studio with its own integrated deployment unit, announced today that Mr. Timothy F. Walsh has joined the company’s Board of Directors.
Mr. Walsh was most recently the President of THQ Wireless and is one of the most respected executives in the mobile entertainment industry. He joined THQ in 1997 and held several senior management positions there including senior vice president of international publishing. Prior to joining THQ Mr. Walsh held various sales and marketing positions at Accolade, Time Warner and Capitol Records/EMI Music. Mr. Walsh holds a bachelor's degree from Loyola Marymount University and a MBA from the University of Southern California.
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Verizon Wireless Offers New Samsung Phone With Immersion's VibeTonz System
Immersion Signs New Developer Agreements With Punch Entertainment, SkyZone Entertainment, and Sonic Branding Solutions
SAN JOSE, Calif., Jun 07, 2006 (BUSINESS WIRE) -- Immersion Corporation (Nasdaq:IMMR), a leading developer and licensor of touch feedback technology, announced that its VibeTonz® System, which provides dynamic vibrations, is embedded in the new feature-rich Samsung SCH-a930 mobile phone from Verizon Wireless. VibeTonz touch effects, in combination with sight and sound cues, make content more realistic and fun and operation more intuitive. The new VibeTonz-enabled phone will be made available to Verizon's more than 53 Leading mobile game publishers Indiagames and Pulse Interactive are offering games with embedded VibeTonz effects for the new phone. Punch Entertainment, SkyZone Entertainment, and Sonic Branding Solutions recently signed agreements with Immersion for use of VibeTonz technology in their downloadable SCH-a930 games.
"We added VibeTonz effects to an upcoming mobile-game version of a very popular, well-known cartoon feature," said Tobin Lent, CEO of Punch Entertainment. "VibeTonz effects can be artfully used to add impact, attention, fun, and communicate subtleties that you otherwise would not be able to on the small screen."
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Bam Koala: Jungle Hero
Punch Entertainment's fuzzy friend is definitely a friends of ours.
by Levi Buchanan
September 27, 2005 - At BREW 2005 in June this year, I had the great
pleasure of playing a then-untitled game on the steps of a hotel in San
Diego. After hearing little about the game for a few months, it was
with a big ol' grin that I was able to pick it up again at CTIA 2005
today. Punch Entertainment's Tobin Lent handed over a phone loaded up
with Bam Koala: Jungle Hero, a deliriously cute casual game that I
think could be a sleeper hit.
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Leading Mobile Games Studio, Punch Entertainment Licenses Tira Jump Product Suite
Punch Entertainment Enhances Strong Mobile Development Capabilities with Tira Wireless Content Deployment Know-how
TORONTO—October 3, 2005—Tira Wireless, the premier provider of advanced technology for mobile content deployment, today announced that mobile games developer, Punch Entertainment, is licensing the Tira Jump Product Suite to facilitate the development of new titles for the global market. This deal with Punch reinforces the value Tira brings to the entire mobile content value chain, from developers and publishers to mobile operators.
Punch Entertainment is widely known for its ability to develop compelling mobile games and entertainment. Industry veterans in the mobile gaming market, the team at Punch have created games for renowned publishers such as Disney, Warner Bros, Electronic Arts, THQ, Sega, JAMDAT, Capcom and Glu.
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Punch Entertainment adopts Tira Jump technology
Tira gains another deal for its proprietary technology suite
by Paul Loughrey 03/10/2005 13:47
Tira gains another deal for its proprietary technology suite
Having recently implemented a range of additional features and improved functionality to its Jump Product Suite, Tira Wireless has announced a new licensing deal with mobile games developer Punch Entertainment.
The Tira Jump Product Suite has been licensed by a growing number of top-tier content providers, enabling fast deployment of products across hundreds of different handsets; adapting to specific mobile operator requirements in multiple languages.
Tobin Lent, CEO of Punch Entertainment said: "As a rule, developers don't have easy access to detailed device information and operator requirements. Tira Jump provides the knowledge needed to bridge the gap and let developers quickly adapt content to speed time to market, while enabling greater quality control over the process."
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Punch Entertainment Joins Industry Leaders in Forum Nokia PRO
Wireless Developer Gains Exclusive Access to Nokia Technical Resources and Business Development Support
MOUNTAIN VIEW, CA, SEPTEMBER 7, 2005 – PUNCH ENTERTAINMENT (www.punch-entertainment.com), a leading mobile game development and porting firm, today announced that it has become a member of Forum Nokia PRO, a program that provides advanced technical, business development and marketing support to selected mobile software companies. As a member of Forum Nokia PRO, Punch has the opportunity to further strengthen its relationship with Nokia, gain early access to Nokia technology and take advantage of specialized service and support provided by Nokia to help Punch stand out in the marketplace.
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