Our Team
 
 
  Tobin Lent
CEO & Founder

As CEO of Punch Entertainment, Tobin is responsible for the overall strategy and direction of the Company. Tobin is a veteran Silicon Valley executive drawing on over 15 years of industry experience in business development, finance and production in the interactive entertainment industry.

Prior to Punch, Tobin was co-founder and VP of Business Development at Lavastorm Engineering. Under Tobin's direction, Lavastorm emerged as one of the leading mobile entertainment software firms in the industry. Lavastorm created over 60 award-winning and commercially successful applications. and lists entertainment powerhouses like Electronic Arts, Sony, THQ, Sega, Disney, Warner Bros & JAMDAT as clients.

Tobin started his career in the media/entertainment industry, initially working as an investment banker in Dain Rauscher Wessels Mergers, Acquisitions and Private Equity group. He later founded two technology firms as the head of business development.

Tobin received his BA in economics from Stanford University.

 
 
  Martin Geiger
Vice President and Founder,
General Director, Punch Entertainment Vietnam

Martin is responsible for our operations outside the United States. He brings to Punch more than fifteen years of experience in management consulting, software outsourcing, technical communications, and early stage investments. Martin also serves on Punch's Board of Directors. Education: MBA, Seattle University; BS Technical Communications, Montana Tech.

 
 
  Lai Anh Hung
Engineering Director

Lai Anh Hung is a senior software industry professional who brings more than 14 years of experience in software development, software engineering, and project management to Punch Entertainment. Hung is in charge of managing the development team as well as the engineering processes of the company. Hung also serves as the Director of the Company’s Technical Advisory Board. Prior to joining Punch Entertainment, Hung worked at Isphere Software as Engineering Manager. Before that, Hung worked more than six years at FPT-Software, the largest software oursourcing company in Vietnam. Hung’s roles at FPT were as customer-site project manager in developing many applications for European clients such as Honda UK, Proximus Belgium, and KBC Bank Belgium.

 
 
 
  Kevin Messer
Lead Designer

Kevin is the Lead Game Designer at Punch Entertainment. After attending San Jose State University to study Illustration and Animation, Kevin was hired by Punch as a Game Artist. Although he still contributes art to many of Punch’s games, his main duty is to lead the design team and help Punch create fun and addicting games!

 
 
  Forrest Schehl
Lead Artist

As the Lead Artist at Punch Entertainment, Forrest is not only in charge of asset creation and art team management, but also maintaining a level of quality and cohesiveness across the company’s products. His unique style has helped shape the look and personality of Punch's flagship titles such as Reign of Swords, EGO, and Gunslinger. He has worked at Maxis and as a freelance illustrator before coming to Punch. Forrest received his B.S. in Visual Media from Ex'pression College for Digital Arts.

 
 
  Edwin Chu
QA Manager – US

Edwin manages the US QA team and is responsible for ensuring that the quality of Punch products exceed the expectations of our players. He is also responsible for the submission of our mobile products to carriers worldwide. Edwin has over 15 years of various hardware and software QA and auditing experience with previous roles at Seagate and 3Com. Edwin holds an Associate degree in Quality Assurance and a B.S. in Computer Science.